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Access
Control:
Your
job as Host is made easier by the Host Access Control Panel, which
lets you control who connects to your game, and allows you to
disconnect unwanted players. The Host Access Control Panel is shown below:

To
prevent a player from connecting, you can enter his/her IP address
or user name in the upper 'Access Control' box, then click the 'Add'
button. Your game will refuse all connection attempts from players
listed there.
Players
who are currently connected to your game are listed in the 'Current
Player Names:' box. You can add them to the 'Access Control' box by
highlighting the player's name, then clicking the 'Add Player' button
next to this box. You can also disconnect any player by highlighting
his/her name and clicking the 'Bump Player' button.
Of
course, use these controls fairly - usually you'll want to ban only
very obnoxious players or those who try to cheat!
New
Connections:
At
some point all the human players who will be playing in this game
may have connected. You can use the 'Deny New Connections' setting to
keep other players from entering a game and taking over for a
computer player. Players who try to connect when the 'Deny New
Connections' setting is on receive a message that the game they're
trying to connect to is full.
Submitting
Game Results for Emporial Rankings:
As
game Host, it is your responsibility to check the 'Player Rankings'
box if the game you have set up is a Match Game to be ranked.
Ranking
information is added up on your Host game. When a player Surrenders
or is defeated, your game sends the ranking information for the game
to the player. The player's copy of WEIV then 'wraps' the information
in that player's username and password, and sends it to the CyberWar
Club Name Server for the purpose of ranking the player.
If
the 'Player Rankings' box is not checked the player's results will
not be submitted to the club server for ranking.
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